Welcome to the documentation for Stylized Village Builder!
First of all, I want to thank you whether you’ve just purchased the Stylized Village Builder Pack or you’re considering it,
I really appreciate your interest!
This document is here to help you understand “how to use” the pack because It’s not your typicaL... “Static Mesh” pack, as it includes much more flexibility.
The entire pack is designed to work with a custom Blueprint system that lets you easily switch between different meshes suited for each situation. This system allows you to create buildings or levels quickly and efficiently!
We’ll explain that in more detail shortly.
Make sure to check out our DISCORD channel! There you’ll find more info, answers to frequently asked questions, and sneak peeks at what’s coming next!
If you enjoy the asset pack, please consider leaving a review.
It’s truly appreciated and the best way to let me know you’d like to see more assets like this in the future.
Need support?
Join the Discord or send me an email at:
stylizedsupport@zaundstudio.com
I’m always interested in what kinds of assets game developers are looking for, so feel free to reach out on any of the platforms above if you have suggestions!
· Landscape Foliage, Landscape Material, Rocks, Animals and all kind of Landscape related assets are ·
!!! Not included on this pack !!!

GENERAL USEFUL INFO
This pack doesn’t require any special project settings. However, since it follows a stylized art style, many of Unreal Engine’s advanced rendering features (like Nanite or Lumen) are not necessary and can even be disabled to improve performance:
1 - Set Shadow Map Method to Shadow Maps
2 - Nanite - Disabled
3 - Mesh Distance Fields - Generate
4 - Global Illumination - None
5 -Lumen - None
FOLDER STRUCTURE
Content/ZAUND_STUDIO/Stylized...
Zaund_Library
Stylized_Village_Builder....Pack Name
00-Meshes - All static meshes used in the pack
01-Material instances
02-BP - Blueprints used for interaction or placement
03-Levels - Example maps or demo scenes & Overview Map
04-Textures - Base color, normal, and other texture maps
05-VFX - Visual effects, particles or Niagara systems
06- BGM - Backroung music (Church only)

BLUEPRINT VARIATION SYSTEM
The Stylized Village Builder includes a custom Blueprint system that allows users to easily switch between different mesh variations directly in the Details panel. Each mesh variation is specifically designed to represent alternate styles of the same structural element such as different wall types, roof shapes, or decorative pieces without the need to place new actors manually.
This workflow enables fast iteration when building stylized structures, especially houses, by simply selecting the desired variation from a dropdown or custom control within the Blueprint’s exposed parameters on the Details Panel.
Ideal for modular design, this system helps maintain consistency while offering visual variety, making world-building both efficient and artist-friendly.
That been said, if you try to use 1 mesh directly from the folder, you can but... keep in mind that the mesh it’s probably intented to be used as part of the BP and not by itself.
DETAILS PANEL & TOOLS
Almost every Blueprint included in the packs has variation features available in the Details Panel.
Remember: If you don’t see any changes, it’s probably because other parameters need to be enabled first.
For example, you can’t choose between door variations unless the Door Wall is enabled.
(Hope that makes sense! XD)
TOOLS - CABLE TOOL
· Drag Cable Actor
· Drag Target Point
· Pick End Spline Point
· Select Target Point
· (Make sure to put 0 on “X” Axis)
· Drag BP_Cablemesh
· Pick the Cable Actor
· Select between Sk or SM
· Press Simulate
TOOLS - FENCE
· Go to Modelling Tools
· Create
· Draw Spline
· Select Existig Actor/BP_Fence
· Select desire drawing mode
· Draw Spline
· Flip Rotation
· Adjust Spacing between meshes
If you can’t use this tool (by enabling Modeling Tools in the Plugins tab), you can simply drag BP_FENCE into your viewport and place it manually, point to point.

