If you are here, it is probably because you have already purchased this pack or are considering doing so. 

First of all, thank you very much in either case.

Wait! Before jumping in, please read the following important note:

Landscape assets such as trees, rocks, grass, waterfalls, materials, and animals are NOT included in this pack.

If you are looking for those assets, please check the following documentation. 

WHAT DOES THE PACKAGE CONTAIN?

Modular kit with +450 Assets

+300 Building components

+70 Unique non Building Props

+50 Materials and Material Instances

+60 Ready to Use Blueprints

3 Tool SystemsS Spline "fence & Path" Cable Tool, all of them Blueprint related

VERTEX COUNT

From:

0 to 10k: 352 Meshes

10k to 20k: 53 Meshes

20k to 70k: 17 Meshes

70k to 80k: 1 Meshs

PLAYABLE DEMO

As soon as the DEMO MAP is ready i'll let you guys know!

5 ROOF VARIATIONS AND FULLY CUSTOMIZABLE MATERIALS FOR WALLS

Choose the one that fits your art style!

BLUEPRINTS

+71  Blueprints

Demonstration of what can be done with the package

2 Level Instances: "Big House and Tavern"

3 Level Instances: "Small House V1, V2 and V3"

1 Level Instance: "Tower"

+20 Customizable Building Parts with +30 Varibales

+30 Environmental Blueprints

VERTEX PAINT READY

All the "BP_Walls" assets are "Vertex Paint"

1 · Select the Mesh you want to paint

2 · Go to Details Panel and Check the Vertex Paint Enable.

3. Go to the Paint Tab or ( Shift+4 ) 

4 · Swap you're brush and pick Black color paint

5 · Uncheck Blue and Green channel. Only Red is necessary

6 · You're good to go!

SPLINE BASED "FENCE & PATH CREATOR"

· Go to Modelling Tools
· Create
· Draw Spline
· Select Existig Actor/BP_Fence
· Select desire drawing mode
· Draw Spline
· Flip Rotation
· Adjust Spacing between meshes
If you can’t use this tool (by enabling Modeling Tools in the Plugins tab), you can simply drag BP_FENCE
into your viewport and place it manually, point to point.

CABLE TOOL

· Drag Cable Actor
· Drag Target Point
· Pick End Spline Point
· Select Target Point
· (Make sure to put 0 on “X” Axis)
· Drag BP_Cablemesh
· Pick the Cable Actor
· Select between Sk or SM
· Press Simulate

SNAPPING TOOL & POSITIONING

All the meshes have been designed to fit a standard measurement.
Using the Snapping Tool is highly recommended when building houses.
The 3M_WALL (which is probably the blueprint you’ll use the most) measures 300 units, so keep that in mind when using the snap tool.
Almost all structural parts (walls, roofs, doors, windows…) are divisible by 300 units, so the recommended snap distances are 5 / 10 / 50 / 100.
Of course, you can place them manually, but we’re just recommending you use the snapping tool for
better precision!