· Environment assets are for demonstration only and are NOT included ·
Landscape Foliage, Landscape Material, Environment Rocks, Animals and all kind of Landscape related assets are NOT included on this pack.
If you're looking for those assets, check out these links:
Stylized environment: Angry Mesh - Meadow Pack
Stylized animals: Animals Link List

WHAT DOES THE PACKAGE CONTAIN?
Modular kit with 285+ Assets
22+ Building components
70+ Materials and Material Instances
65+ Ready to Use Blueprints
1 Magic Animation "BP_STR_MAGIC"
VERTEX COUNT
From:
1 to 10k: 173 Meshes
10k to 50k: 93 Meshes
50k to 100k: 18 Meshes
100k to 165k: 5 Meshs
PLAYABLE DEMO
You can try the demo - Here -
MATERIALS VARIATIONS
Multiple Material Instances
v1· Ruby
v2· Sapphire
v3· Citrine
v4· Emerald


BLUEPRINTS
There are 67 ready-to-use blueprints 22
Customizable Modular Mine parts 45
Customizable and ready-to-use BP's
DELVE DEEPER
What will you uncover in the mines?
Everything that you see inside the Mine is included in this pack!
DOCUMENTATION
HOW TO USE THE ZAUN PANEL
In the Details panel of the selected BP, you will have a new section called "Zaun", which includes easily adjustable settings for tweaks and presets.
CUSTOMIZATION CATEGORY
Front and Back Arches and their variations.
Door Rotation if "Arch_Door" is selected.
Wall Decorations: Scaffolds and rope rails.
Wagon Rail and its variations.
Spider Webs: Preset spider web placements.
Builder section: where you can swap between materials.
LIGHTS & PARTICLES CATEGORY
Change light Color.
Increase or decrease Intensity.
Control Attenuation Radius.
Turn on and off Shadows.
Enable or disable "Dust" Particles.
Choose the Amount of dust.
Set Bounds for Particles.
NEXT BLUEPRINT CATEGORY
Select a Mine BP module.
In the Zaun panel, go to Zaun -> 3-Origin -> Next BP Origin.
Some modules will have multiple paths, so choose the Origin you want for the next module.
Copy the (Origin) Location.
Select the next Mine BP module.
In the Transform section, paste the Location from Step 4.
The second module will now connect to the first module.
Repeat these steps for your next Mine modules to easily align modules
(You might have to copy and paste the Rotation as well.)

