· Environment assets are for demonstration only and are NOT included ·

Landscape Foliage, Landscape Material, Environment Rocks, Animals and all kind of Landscape related assets are NOT included on this pack.

 If you're looking for those assets, check out these links:

Stylized environment: Angry Mesh - Meadow Pack

Stylized animals: Animals Link List

WHAT DOES THE PACKAGE CONTAIN?

Modular kit with 285+ Assets

22+ Building components

70+ Materials and Material Instances

65+ Ready to Use Blueprints

1 Magic Animation "BP_STR_MAGIC"

VERTEX COUNT

From:

1 to 10k: 173 Meshes

10k to 50k: 93 Meshes

50k to 100k: 18 Meshes

100k to 165k: 5 Meshs

PLAYABLE DEMO

You can try the demo - Here -

MATERIALS VARIATIONS

Multiple Material Instances

v1· Ruby

v2· Sapphire

v3· Citrine

v4· Emerald

 

BLUEPRINTS

There are 67 ready-to-use blueprints 22

Customizable Modular Mine parts 45

Customizable and ready-to-use BP's

DELVE DEEPER

What will you uncover in the mines?

Everything that you see inside the Mine is included in this pack!

DOCUMENTATION

HOW TO USE THE ZAUN PANEL

In the Details panel of the selected BP, you will have a new section called "Zaun", which includes easily adjustable settings for tweaks and presets.

CUSTOMIZATION CATEGORY

Front and Back Arches and their variations.

Door Rotation if "Arch_Door" is selected.

Wall Decorations: Scaffolds and rope rails.

Wagon Rail and its variations.

Spider Webs: Preset spider web placements.

Builder section: where you can swap between materials.

 

LIGHTS & PARTICLES CATEGORY

Change light Color.

Increase or decrease Intensity.

Control Attenuation Radius.

Turn on and off Shadows.

Enable or disable "Dust" Particles.

Choose the Amount of dust.

Set Bounds for Particles.

Modularity works with "World Location". Each module's entrance (Transform Location XYZ) is set up to quickly connect to the previous module's exit (Origin Location XYZ).

NEXT BLUEPRINT CATEGORY

Select a Mine BP module.

In the Zaun panel, go to Zaun -> 3-Origin -> Next BP Origin.

Some modules will have multiple paths, so choose the Origin you want for the next module.

Copy the (Origin) Location.

Select the next Mine BP module.

In the Transform section, paste the Location from Step 4.

The second module will now connect to the first module.

Repeat these steps for your next Mine modules to easily align modules

(You might have to copy and paste the Rotation as well.)